Virtual Reality Enhanced in Teacher Education
Keywords:Virtual reality, Therapy, Avatar, Simulation
Virtual reality (VR) is a creation of virtual 3D world in which one can feel and sense the world as if it is real. It is allowing teachers to design new ideas and Educationists to design A.V equipments in real time but in 3-dimensional hologram as if the actual material is being made and worked upon. VR allows a least-cost (energy wise) and non-invasive mechanism to achieve all our objectives. VR sometimes can be even more powerful than the real world since it allows almost anybody to feel and sense the otherwise forbidden world. In the most popular teacher education applications of VR technology, any student viewer simply tours various historical and geographic sites related to Science education in a three dimensional space; even virtual surgery is also possible. Even in our Science VR class, we will be able to visit different scientific contents like mitosis, meiosis, spectroscopy, chemical equations and cadaver (dead body specimens). Simulation Based Learning (SBL) is an approach which enables learners to view, touch, hear, and interact with lifelike objects (living things) in real time. This paper discusses the six factors for designing teacher educational VR software. This paper also expresses its disadvantages. VR cannot be a substitute for real human contact but, a student can fulfill substantial portion of his/her desires through VR at almost zero cost and energy.
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